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Undetected on Neac Protect

Marvel Rivals ESP

Marvel Rivals maps have destructible cover, verticality and heroes who fly, teleport and phase through walls. Tracking twelve players across that with the standard HUD is not realistic. ESP draws every hero through the map with health, hero name and distance attached.

Hero and Player Names matter more here than in a game with one player model. Knowing that the health bar behind the wall belongs to a Strategist rather than a Vanguard changes whether you push, and Per-Element Max Distance lets you keep names close-range while skeletons render across the whole point.

ESP in Marvel Rivals
Pandora's Box ESP for Marvel Rivals draws every hero through walls with skeletons, boxes, health bars, hero names and distance, in separate colours for visible and hidden targets, undetected on Neac Protect. Rendering is stream-proof. One licence unlocks it alongside every other feature in the build.
See ESP across every game
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What the Marvel Rivals ESP does

Every ESP element below is in the live Marvel Rivals build and toggles independently.

  • Skeleton ESP

    Draws the enemy skeleton, so you can see exactly how they are standing, peeking or about to move.

  • Bounding Box ESP

    A clean box around each enemy, so you pick them out instantly even at range or through smoke.

  • 3D Box ESP

    A full 3D box that wraps the enemy model, so you read their facing and stance, not just their spot on the map.

  • Health Bar

    Shows each enemy’s health, so you know who is one shot from dead and who to leave alone.

  • Hero / Player Names

    Labels every player with their name, so you tell teammates, threats and streamers apart at a glance.

  • Distance Markers

    Marks how far away each player is, so you pick the right weapon and engagement before you commit.

  • Team Check (show / hide)

    Tells teammates from enemies, so the aim and ESP only ever flag the people you actually want to fight.

  • Skeleton Thickness Control

    Set how thick the skeleton lines draw, so they stay readable without covering the player.

  • Visible / Hidden Colors

    Colours players one way in the open and another behind cover, so you read line of sight by colour alone.

  • Per-Element Max Distance

    Set how far each element draws, so close threats stand out and the far edge of the map stays uncluttered.

  • Stream-Proof Rendering

    The overlay stays invisible to OBS, Discord and game capture, so you can stream or screen-share with it running.

How the Marvel Rivals ESP works

What the overlay resolves during a point fight.

1

Names the hero

Hero and Player Names tell you which of the forty-plus heroes each contact is, so you know whether the health bar behind cover is a Strategist worth diving or a Vanguard that will absorb everything you have.

2

Separates seen from hidden

Visible and Hidden Colors render heroes with line of sight on you differently to those behind cover, so you can read a fight at a glance without checking distances.

3

Tunes per element

Per-Element Max Distance sets a separate range for each overlay element, so skeletons can render across the point while names and health only appear at the range they are actually useful.

Why the Marvel Rivals ESP wins fights

A Marvel Rivals point fight is twelve heroes with abilities firing at once, and the deciding factor is usually whether you spot the flanker before they reach your Strategist. Seeing the whole team through the map is what makes that possible.

Stream-Proof Rendering is worth noting if you record or stream. Marvel Rivals has a large clipping culture and the overlay stays out of OBS and Discord captures entirely, so your footage shows the game rather than the ESP.

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Marvel Rivals ESP FAQ

Does the Marvel Rivals ESP show which hero each player is?

Yes, Hero and Player Names render next to each contact. With over forty heroes in the roster, knowing whether the health bar behind a wall is a Strategist, a Vanguard or a diving Duelist is what actually decides how you play the fight.

Can I tell who can see me?

Yes, the Visible and Hidden colour system renders heroes with line of sight on you in a separate colour to those behind cover. On maps with this much destructible geometry that distinction changes constantly through a fight.

Will it show in my clips?

No. Stream-Proof Rendering keeps the overlay out of OBS, Discord and other capture software, so you can record or stream with it running and the footage shows only the game.

Does it get cluttered in a twelve-player fight?

Not if you use Per-Element Max Distance. Most players run skeletons at long range with names and health bars limited to close range, which keeps the point readable without losing the information that matters in a dive.

Is the ESP a separate purchase?

No. It is part of the full Marvel Rivals cheat. One licence unlocks the ESP and every other feature in the build.

How do I get the Marvel Rivals ESP?

Pick a duration on the Marvel Rivals page and pay. Access and your Discord role are granted instantly, then you load the build and toggle the ESP in the menu.